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纽约时报中文网 - 英文原版-英China Appears to Backpedal From Video Game Crackdown

January 24, 2024   2 min   297 words

这则报道揭示了中国在游戏产业监管上的变化,似乎暗示着一种政策上的后退。对于全球最大的游戏市场而言,这一转变引起广泛关注。中国曾在过去几年对游戏行业实施严格监管,但现在似乎在重新评估其立场。这可能是为了平衡对年轻一代的影响,也有可能是出于对游戏产业创新和经济贡献的认可。然而,这一变化的动机尚不明确,引发了对中国政府的动向和意图的猜测。在全球数字娱乐行业不断演变的背景下,中国的这一举措将对游戏市场和相关产业产生深远影响,令人拭目以待。


People playing video games at an internet cafe in Beijing on Monday.Credit...Wu Hao/EPA, via Shutterstock

Chinese regulators on Tuesday appeared to backpedal from a plan to reduce how much money people spend on online video games, after the proposal had tanked video gaming companies’ stocks and raised doubts about the government’s commitment to reviving China’s slowing economy.

The draft rules disappeared from the website of the National Press and Publication Administration, the agency overseeing the proposal, after previously being posted there for public comment. Instead, the page displayed an error.

The agency, which issues licenses to game publishers and regulates the industry, did not issue any notice of retraction. An employee who answered the phone said she was not clear on the circumstances surrounding the move.

Even absent confirmation that the proposal had been killed, the stock prices of China’s two largest video game companies jumped on Tuesday, with Tencent rising 3.7 percent and Netease rising 6 percent, more than the overall market.

The wide-ranging draft rules, as first announced late last month, would have imposed spending limits on the video gaming platforms and prohibited minors from tipping video game livestreamers, a popular way for fans to support their favorite online influencers. They also would have barred companies from offering rewards for frequent logins, and broadly prohibited any content that could endanger national security.

The authorities said the goal was to protect minors and improve regulation of the gaming industry.

The plan came as a surprise to the industry, and investors dumped tens of billions of dollars in stock in Chinese gaming companies.

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